Unreal Engine 4 - Create a Standard Megascans Shader

Unreal Engine 4 - Create a Standard Megascans Shader

Requirements

  • The basics of Unreal Engine 4 (camera movement, moving in the world…)

  • The basics of material nodes (multiply, scalar parameters, static switch parameters…)

Description

Since a few months Megascans has become free for Unreal Engine 4 users, for this occasion and with this course learn how to create a step-by-step standard shader for Quixel Megascans.

You will be able to apply this material to any rocks, branches, trunks, stumps, debris, mushrooms, assemblages but also any other 3d models available in the library (except “Plants” type models).

Who this course is for:

  • Anyone who want to learn how to create optimized materials with combined textures

https://www.udemy.com/course/ue4-megascans-standard-shader/